// Room: /d/gaochang/shulin2.c
// Last Modified by Winder on Jul. 15 2000

inherit ROOM;

void create()
{
	set("short", "高昌迷宫");
	set("long", @LONG
这是条黑沈沈的长甬道，甬道前出现了三条岔道。迷宫之内并无足
迹指引，你不知道要往哪条路走。俯身细看，见左首，右首和前方三条
路上都有淡淡的足迹。你似乎迷失了方向，象没头苍蝇般到处乱闯。
LONG
	);
	set("outdoors", "gaochang");
        set("no_drop",1);
	set("exits", ([
		"east" : __DIR__"shulin3",
		"west" : __DIR__"shulin1",
		"south" : __DIR__"shulin"+(random(10)+2),
		"north" : __DIR__"shulin"+(random(10)+2),
	]));
	set("no_clean_up", 0);
	set("coor/x", -38000);
	set("coor/y", 11000);
	set("coor/z", 0);
	setup();
	replace_program(ROOM);
}